ДОСТУПНО - ВСЕМ!!! [LinkedIn.com / Walter Zesk] Grasshopper: Tips, Tricks, and Techniques [2019-2020, ENG] + Sub (Eng) Обновлено 19.11.2020 [1.59 GB]

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Grasshopper: Tips, Tricks, and Techniques (Обновлено 19.11.2020)
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Год выпуска: 2019-2020
Производитель: LinkedIn Learning
Сайт производителя: Grasshopper: Tips, Tricks, and Techniques
Автор: Walter Zesk
Продолжительность: 07:10:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Since its inception, the Grasshopper plugin for Rhino 3D has consistently grown in popularity with designers. This graphical algorithm editor boasts capabilities that make the process of creating complex 3D models less tedious and more efficient. In this series, instructor Walter Zesk shows you how to work even smarter with this powerful plugin. Get techniques that can help you resolve common challenges in Grasshopper and make the most out of its capabilities. Tune in every week for a new tip
Содержание
000 - Tips, tricks, and techniques for Grasshopper
001 - Leveraging NURBS: Sampling
002 - Leveraging NURBS: UVW space
003 - Leveraging NURBS: Reparameterization
004 - Leveraging NURBS: Solving on plane
005 - Leveraging NURBS: Curves as math functions
006 - Leveraging NURBS: One-degree surfaces
007 - Leveraging NURBS: NURBS or meshes? Part 1
008 - Leveraging NURBS: NURBS or meshes? Part 2
009 - Leveraging NURBS: What is BREP?
010 - Leveraging NURBS: Alternatives to Boolean, part 1
011 - Leveraging NURBS: Alternatives to Boolean, part 2
012 - Leveraging NURBS: Alternatives to Boolean, Part 3
013 - Leveraging NURBS: Extracting planes from curves
014 - Leveraging NURBS: Extracting planes from surfaces
015 - Understanding offset directionality
016 - Offsetting variable curves consistently
017 - Offsetting polygons
018 - Equal spacing along a curve for linkages
019 - Paneling tools and NURBS sampling
020 - Breaking down the paneling tools
021 - Buildable 3D paneling
022 - Understanding unrolling in Grasshopper
023 - Scripting your own unroller
024 - Unfolding from scratch, part 1
025 - Unfolding from scratch, part 2
026 - Why data trees?
027 - Intentional data trees
028 - Installing plugins
029 - Fabrication: Ivy fundamentals
030 - Fabrication: Ivy for a multiple parts
031 - Fabrication: Ivy for fabrication
032 - OpenNest
033 - Pancake
034 - Human: Setting data
035 - Human: Getting data
036 - Anemone: Basics
037 - Anemone: Convex hull
038 - Anenome: Custom convex
039 - Intralattice
040 - Metahopper
041 - Chromodoris
042 - Dealing with empty branches
043 - Data trees as lists
044 - Iteration instead of data trees
045 - Sorting inputs
046 - Sorted geometry to data tree
047 - Data trees and scripting
048 - Data trees as a master index and ID
049 - Vector intro
050 - Plane intro
051 - Vector math, part 1
052 - Vector math, part 2
053 - Operating in different cartesian systems
054 - Operating in twisted spaces, NURBS systems
055 - Installing Crow
056 - Setting up training data in Crow
057 - Prep the neural network in Crow
058 - Apply the network to classify face parts
059 - Using classification
060 - Installing Wallacei
061 - Setting up Wallacei
062 - Wallacei goals
063 - Wallacei goal tuning
064 - Wallacei output
065 - Weaverbird meshing
066 - Mesh+ and mesh editing
067 - NGon: Reciprocal
068 - NGon: Reciprocal 3D
069 - AXOLOTL: Conformal
070 - Opossum: Control
071 - AXOLOTL: Smooth branching
072 - FlexHopper: Particles
073 - FlexHopper: Particles clean
074 - FlexHopper: Particles agitate
Exercise Files



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